Workflow, hardware, sustainability, and the craft of digital production.
An honest rundown of the rendering engines we use for product work: what each is genuinely good at, what it's not, and where the price tag is or isn't worth it.
When CPU rendering still earns its keep, when GPUs win outright, and how we spec workstations for production 3D at MEEXR.
Why 3D rendering has overtaken traditional product photography for premium brands, and what it changes about cost, iteration, and creative control.
How NVIDIA's three flagship GPUs stack up on Blender and V-Ray workloads, and which one is the smart buy for a 3D rendering studio right now.
Where Unity still wins (mobile VR, Meta SDK integration), where Unreal is the better tool (high-end PC VR, photoreal), and how the gap has closed in 2025.
An honest comparison of the drawing devices serious digital artists are actually using in 2025: what each one is best at, what it's not, and what to buy depending on how you work.