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Interactive 3D

Interactive 3D experiences that turn browsers into buyers.

We create immersive 3D experiences that showcase your product in interactive web-based, virtual or augmented reality.

01

XR Showcase

Immersive product interaction

Put the product in a space your audience can move through, at true scale, instead of a flat image.

02

Model Customization

Interactive product customization

Customers change colour, material and configuration in real time and see the result on the actual product.

03

Supported Platforms

Lineup of XR platforms: Meta Quest, Apple Vision Pro, Unreal Engine, Unity

Platforms we ship to

We deliver XR for Meta Quest and Apple Vision Pro headsets, plus Unreal Engine and Unity for cutting-edge product presentations, and WebXR / model-viewer for direct browser experiences with no install required.

FAQ

Frequently asked questions

Common questions about scope, timelines, file formats and confidentiality. Don't see yours? Get in touch.

XR is the umbrella for VR, AR and mixed reality: immersive, interactive experiences where users can walk around, manipulate or place your product in a 3D space. An XR presentation lets a prospect handle and configure your product before it physically exists in their world.
They turn passive viewing into active interaction. Time spent with a product jumps from seconds of looking at a render to minutes of rotating, configuring, sizing in their own space, exactly the kind of behaviour that correlates with intent to buy. They also produce content that stands out in increasingly homogeneous channels.
Furniture and home goods (sizing in your room), fashion and footwear (virtual try-on), automotive (configurator and walk-around), industrial / B2B (training and complex-equipment demos), and architecture / real estate (walkthroughs before construction). Anything where physical scale, configuration or in-context preview matters.
Hardware: Meta Quest, Apple Vision Pro, and standard mobile AR (iOS Quick Look + Android Scene Viewer). Engines: Unreal Engine and Unity for headset experiences; WebXR, model-viewer and three.js for browser-based. We deliver to whichever platform your audience already lives on, including clean hand-off to your front-end team for web integration.
Yes. Materials, environments, interactions, UI overlays and animations are all custom-built per project. We start from your brand guidelines and product spec, not from a template, so the experience reads as a piece of your brand rather than a generic 3D viewer.
One XR asset replaces multiple traditional outputs: trade-show demos, product samples, configurator videos, training material, sales mock-ups. Updates are software changes rather than physical reprints or reshoots, so post-launch iteration is dramatically cheaper than the equivalent in print, video or physical demo units.
No physical samples, no shipping, no trade-show booth builds, no end-of-campaign waste. For brands tracking Scope 3 emissions or pursuing ESG / B-Corp targets, XR is one of the rare marketing tools that materially shrinks the line item rather than just offsetting it.

Ready to scale your
brand's visual identity?

Tell us the product, the channels and the deadline. We'll come back with a scope, a timeline and a line-item budget.